Welcome! ๐Ÿ‘‹

I’m Tobias Weiss - AI researcher, technology leader, and XR developer passionate about the intersection of artificial intelligence, extended reality, and human-computer interaction.


๐Ÿ”ฌ Research & Academia

๐Ÿฅฝ XR Projects & Development

๐Ÿ’ผ Professional Work

๐ŸŽจ Visual Gallery

  • Gallery - Art, places, and visual inspiration

Latest Research ๐Ÿ“š

Arachnophobia: WebXR-Based Virtual Reality Exposure Therapy

An immersive WebXR-based VR experience helping individuals confront and manage spider phobia through exposure therapy. Built with Three.js and WebXR, this browser-based application provides controlled, accessible treatment that runs directly in the browser without app downloads or specialized hardware beyond VR headsets.

Try the Experience | Read Full Article

Interference Timing of GenAI Sales Agents in Virtual Reality

Research on the timing of interference from generative AI sales agents in immersive virtual reality environments. This study explores how AI agent presence and timing affect user decision-making processes in virtual retail spaces.

Interactive Research Visualization | Read the paper on ResearchGate


graphwiz-xr

A complete rewrite of the Mozilla Hubs ecosystem using TypeScript + Rust, delivering high-fidelity browser-based VR without installation barriers.

chemie-lernen.org

Open, interactive chemistry education platform with immersive 3D molecular visualization and virtual classrooms.


Skills & Technologies ๐Ÿ’ป

Core Technologies:

  • WebXR & VR: WebXR API, Three.js, A-Frame, Mozilla Hubs, React Three Fiber
  • AI/ML: Natural language processing, behavioral analytics, knowledge graphs, generative AI
  • Backend: TypeScript, Rust, Python, Node.js, gRPC, WebTransport
  • Frontend: React 18, Vue.js, HTML5/CSS3, modern JavaScript
  • Databases: PostgreSQL, MongoDB, graph databases
  • DevOps: Docker, CI/CD pipelines, GitOps, cloud infrastructure

Domain Expertise:

  • Virtual and Augmented Reality Development
  • Social VR Platforms and Multi-user Environments
  • Digital Sovereignty and Privacy-Preserving Technologies
  • Educational Technology and Open Science
  • Change Leadership and Digital Transformation
  • DevSecOps and Security-First Development

About Me ๐ŸŽฏ

I bridge the gap between cutting-edge research and practical applications in AI and XR. My work spans:

  • Academic Research: Publishing peer-reviewed papers on GenAI in VR and human-computer interaction
  • Open Source Development: Contributing to the Mozilla Hubs ecosystem and WebXR community
  • Education: Creating immersive learning experiences for chemistry education
  • Industry Leadership: Helping businesses leverage XR and AI through digital sovereignty principles
  • Knowledge Sharing: Teaching VR/XR development and facilitating workshops on open science

ORCID: 0009-0007-1417-8044


Professional Profile ๐Ÿ“‹

Academic Background & Research

Research Focus Areas:

  • GenAI in Virtual Reality: Investigating interference timing and user decision-making in immersive retail environments
  • Behavioral Analytics: Graph-based visualization of user interactions in virtual spaces
  • Human-Computer Interaction: Designing intuitive interfaces for XR and AI applications

Research Output:

  • Peer-reviewed publications in VR and AI
  • Active contributor to open science initiatives
  • Workshop facilitator for digital sovereignty and privacy-preserving technologies

Technical Leadership

Current Projects:

  • graphwiz-xr: Complete TypeScript + Rust rewrite of Mozilla Hubs ecosystem
  • chemie-lernen.org: Interactive 3D chemistry education platform

Technical Expertise:

  • Full-stack development with modern web technologies
  • Performance optimization for VR/AR applications
  • Microservices architecture with Rust and TypeScript
  • DevSecOps practices and security-first development

Teaching & Knowledge Transfer

Educational Activities:

  • Introduction to VR: Comprehensive course materials covering WebXR, 3D interaction design, and performance optimization
  • Workshop Facilitation: CoCreate Open Science workshops at Philipps-Universitรคt Marburg
  • Guest Lectures: VR/XR development, Web technologies, Digital Sovereignty
  • Research Supervision: Bachelor/Master theses in VR, AI, and HCI

Workshop Topics:

  • Digital sovereignty and privacy-preserving technologies
  • Open science methodologies and collaborative research
  • Immersive systems design and development

Open Source Contributions

Active Projects:

  • Mozilla Hubs ecosystem enhancements
  • WebXR community contributions
  • Educational XR tools and frameworks
  • Self-hosted VR infrastructure

Philosophy: Committed to digital sovereignty - empowering users and organizations to maintain control over their (XR) infrastructure and data. Promoting open standards and interoperability not only but especially in the XR ecosystem.


Get in Touch ๐Ÿ“ง

Interested in collaboration, research partnerships, or XR development services?