WebXR Hand Tracking β Von Gelenken zu Gesten
Ein praxisnaher Deep-Dive in die WebXR Hand Tracking API β Gelenkpositionen, Pinch-Erkennung, benutzerdefinierte Gestenerkennung und Interaktionsmuster fΓΌr immersive VR-Anwendungen.
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Educational materials, tutorials, and lecture notes on statistics, machine learning, and AI, plus conference talks and presentations. This includes fundamentals of AR, MR, and VR development (Machine Learning for data science, VR Fundamentals & WebXR Development, 3D Interaction Design, Performance Optimization), as well as research-based teaching on GenAI applications in Virtual Reality, eye tracking and bio sensors in immersive systems, and digital sovereignty and privacy-preserving technologies.
Ein praxisnaher Deep-Dive in die WebXR Hand Tracking API β Gelenkpositionen, Pinch-Erkennung, benutzerdefinierte Gestenerkennung und Interaktionsmuster fΓΌr immersive VR-Anwendungen.
A practical deep-dive into the WebXR Hand Tracking API β joint positions, pinch detection, custom gesture recognition, and interaction patterns for immersive VR applications.
Umfassender Leitfaden zu WebXR Hit Testing und Depth Sensing β Ray Intersection, transiente Hit-Tests, Auslesen des Depth Buffers, Occlusion Rendering und Mesh-Rekonstruktion fΓΌr Interaktionen in der realen Welt.
Comprehensive guide to WebXR hit testing and depth sensing β ray intersection, transient hit tests, reading the depth buffer, occlusion rendering, and mesh reconstruction for real-world interaction.
End-to-End-Leitfaden zum Erstellen einer produktionsreifen WebXR-Anwendung mit Three.js und TypeScript β Projektsetup, Session-Lifecycle, Controller-Input, Teleportation, VR-UI und Deployment.
End-to-end guide to building a production WebXR application with Three.js and TypeScript β project setup, session lifecycle, controller input, teleportation, VR UI, and deployment.